How to use images as buttons in Bindows
Bindows has a great theme engine that helps in creating a consistent experience across all the components in an application. The theme can also be switched by the users on the fly which is an extra bonus. The buttons that are provided in the Bindows package follow the theme and are also very capable. They scale gracefully, support keyboard navigation, etc.
But what if you just want to use a great looking image as a button?
Maybe you are building something that looks more like a website than a standard Bindows application.
This is entirely possible with a BiButton since it’s underlying parts (backgroundFiller property) are pluggable. It is however a fair amount of work.
So, let me show you how to make a simple class that is a clickable component. It is using three images. One for each state (normal, over, down) and switches between them as the user interacts with it using the mouse. This component doesn’t have all the capabilities of a BiButton but it is simple, lightweight and can be quite useful.
Let’s start by looking at the code for the custom button class:
The above image shows the code for my custom class. It derives from BiImage since it’s easy and straightforward.
Since we know exactly how the big the button should be, and it won’t be scaled or anything like that, we can skip BiButton completely and just go with our images.
The class saves three images passed in with the constructor. These images are used for the different states. Listeners are then setup in order to toggle between the states and make sure we get the right image at the right time.
We end with a dispose method to make sure we don’t get any memory leaks.
Now let’s use that class in a small application:
Then it’s just a matter of adding the CustomButton object to the ApplicationWindow and trying it out.
Good luck with your buttons.
You can download the complete sample here: CustomButton.zip.
Go ahead and try the application here.